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and go to "Manage Layout" from the Blogger Dashboard??3. Click on the "Edit HTML" tab.??4. Delete the code already in the "Edit Template" box and paste the new code in.??5. Click BLOGGER TEMPLATES - TWITTER BACKGROUNDS ?

Wednesday, March 3, 2010

KURSUS mySCHOOLNET, SMK KOTA MASAI 2006

LAPORAN KURSUS mySCHOOLNET, SMK KOTA MASAI
Disediakan oleh: Cik Aiza Zuriani binti Zainal

Kursus mySchoolnet ini telah dijalankan pada 7 Mei sehingga 9 Mei 2006 (Selasa sehingga Khamis) iaitu selama tiga hari pada pukul 11.00 am untuk guru sesi petang dan 2.30 pm untuk guru sesi pagi. Kursus ini telah dianjurkan oleh Unit Teknologi Maklumat dan Komunikasi (ICT), SMK Kota Masai yang diketuai oleh Encik Mohd Zulfadli bin Arbaee sebagai fasilitator utama. Antara fasilitor-fasilitator yang terlibat ialah Cik Nurhasliza binti Abu Hassan dan Cik Aiza Zuriani binti Zainal.

Sasaran utama program ini adalah untuk guru-guru SMK Kota Masai. Ini bertujuan untuk memberi ilmu pengetahuan guru-guru terhadap dunia internet. Guru-guru boleh bertindak sebagai fasilitator dan pelajar sebagai pencari maklumat di dalam proses pengajaran dan pembelajaran.

Aktiviti yang dijalankan adalah melibatkan penggunaan internet. Beberapa laman web diperkenalkan pada guru-guru sebagai rujukan e-pembelajaran. Antara laman web yang dilawati ialah:

 Kementerian pendidikan malaysia http://www.moe.gov.my
 mySchoolNet http://myschoolnet.ppk.kpm.my
 PPD JB http://www.johordt.gov.my/ppdjbahru
 Portal Sekolah http://www.smkkm.com
 CikguNet http://cikgu.net.my/
 Portal Pendidikan Utusan http://www.tutor.com.my
 E-mail : http://mail.yahoo.com/?.intl=us

Selain daripada melawati laman web, guru-guru turut didedahkan dengan perisian baru iaitu Hot Potatoes version 6.
Perisian ini dapat memudahkan guru-guru dalam membina soalan-soalan berbentuk objektif, subjektif, teka silangkata, padanan dan sebagainya.

Sambutan guru-guru amat menggalakkan. Guru-guru yang menghadirkan diri ke kursus mySchoolnet ini akan diberi sijil penyertaan dari pihak Unit ICT, SMK Kota Masai.

LAPORAN PROGRAM PEMBELAJARAN BESTARI 2005






Pada 26 dan 27 Mei 2005 telah diadakan Kem Pembelajaran Bestari khusus untuk para pelajar kelas Bestari tingkatan 1 dan 2. Program yang diadakan selama dua hari ini merupakan anjuran bersama Panitia Sains, Matematik dan Bahasa Inggeris. Seramai 130 orang pelajar telah menyertai kem ini dan beberapa orang guru telah dilantik sebagai ahli jawatankuasa dan fasilitator untuk menjayakan program ini.

Pendaftaran pelajar bermula seawal jam 7.00 pagi pada 26 Mei (Khamis) dan selepas peserta diberi taklimat, mereka kemudiannya dibahagikan kepada beberapa kumpulan untuk memudahkan pemantauan daripada fasilitator. Pada hari pertama pelajar didedahkan dengan kepentingan ICT menerusi ceramah yang diberikan oleh penceramah jemputan.

Pada sebelah petang, fasilitator telah memberikan tajuk kepada setiap kumpulan yang berkaitan dengan subjek Matematik, Sains dan Bahasa Inggeris tingkatan 1 dan 2. Kemudian setiap kumpulan dikehendaki membina power point berdasarkan tajuk yang diberi.

Hari kedua menyaksikan para pelajar menyambung tugasan yang belum selesai. Pada jam 11.00 pagi sesi pembentangan dimulakan. Semua fasilitator berperanan untuk memilih 6 persembahan yang menarik daripada setiap subjek yang diberi untuk tingkatan 1 dan 2. Sesi pembentangan disambung semula selepas solat Jumaat. Pada jam 5.00 petang acara perasmian penutup telah disempurnakan oleh Puan Azimah bte Bidin, pengerusi Pristima, Pasir Gudang. Hadiah juga telah disampaikan kepada setiap kumpulan yang berjaya.

Sepanjang program ini berlangsung, kerjasama daripada pelajar amat menggalakkan dan setiap pelajar dapat mematuhi peraturan dan jadual yang telah ditetapkan. Kelemahan sepanjang program ini dapat dilihat melalui kelewatan makanan sampai . Kelewatan guru-guru yang memegang laptop hadir pada hari kedua menyebabkan ada beberapa kumpulan pelajar lewat untuk menyiapkan tugasan mereka mengikut masa yang ditetapkan.


Disediakan oleh, 20 JUN 2005

Monday, March 1, 2010

ONLINE PEMBELAJARAN BABBAGE AND THE COUNTESS



Charles Babbage (1792 - 1871)

Charles Babbage's greatest claim to fame is that he didn't build the world's first computer - although he sure tried hard enough.

Babbage was something of a zealot in the cause of mathematical accuracy - this was a man who once wrote to poet Alfred Lord Tennyson and demanded he change the lines: "Every moment dies a man, Every moment one is born" to "Every moment dies a man, Every moment one and one-sixteenth is born".

But in spite of his eccentricities (Babbage also nurtured an almost pathological hatred of organ grinders), he almost, almost, became the first man to invent the modern computer.

Babbage's big mistake was being born in an age which had the basic knowledge to design such a machine, but no technology with which to build it.


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In 1822, fed up with the: "intolerable labour and fatiguing monotony" involved in the endless calculation required for scientific tables (a task he believed ranked: "among the lowest occupations of the human intellect" - no argument here!), Babbage came up with a preliminary model of his Difference Engine - a machine, he was sure, that would remove this drudgery forever.

The Royal Society, gathering together to pore over Babbage's crank-driven toothed-wheels and shafts, found the idea: "highly deserving of public encouragement", and convinced the British government to award him £1500 in funding. Babbage confidently predicted his mechanical marvel would be complete within 3 years.

Unfortunately, a working model of the Difference Engine proved considerably more difficult to build than a desktop prototype. Although Babbage spent the next 10 years modifying, enhancing, and re-designing the device - and the British government another £17,000 - in the end, public funding was withdrawn and Babbage was forced to walk away from his brainchild.

A sucker for punishment, by 1833 Babbage had embarked on an even more ambitious project - his Analytical Engine: "a machine of the most general nature". Babbage's Analytical Engine was to be the world's first general use programmable computer, a machine designed not just for solving one particular problem, but to carry out a range of calculations ordered by its operator.

Designed to include both a ‘store’ and a ‘mill’, the Analytical Engine's ‘store’ would retain up to 100 forty-digit numbers awaiting their turn at the ‘mill’. Once operated on, results would also be returned to storage, to be held until needed for further use or printed out. Babbage had quite accurately (if somewhat vaguely) described the modern computer memory and processor.

The Analytical Engine was to be programmed by a series of punched cards, (in much the same way as Konrad Zuse would instruct his Z-series machines in the next century) but would have no ‘inbuilt programming’, or specific purpose, as had the majority of machines designed in Babbage's time.

Ada Byron, Countess of Lovelace, Babbage's confidant and cohort - and one of the few people to actually understand the potential of his machine - compared the Analytical Engine with the Jacquard-loom: "We may most aptly say that the Analytical Engine weaves algebraical patterns just as the Jacquard-loom weaves flowers and leaves."

But if building the Difference Engine had proved problematic, it soon became apparent that constructing a working Analytical Engine was impossible - the technology simply didn't exist.

Just as well, really. Even if building the Analytical Engine had been possible, the finished machine would have been a frightening - and dangerous - device.

Driven by steam, the Analytical Engine would have been roughly the size of a train engine, comprised of an incredibly complex intermeshing of thousands of clockwork parts - the smallest imbalance in any of which would have caused the machine, at the very best, to shake itself to pieces.


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Babbage's drawings and plans still exist - parts of the original mill and printer were even built, years later, by his son (and now reside in the PowerHouse Museum in Sydney) - but the Analytical Engine itself never saw the light of day.

Ironically, the Difference Engine fared a little better. With Babbage's advice, Swedish printer Pehr Georg Scheutz finally built a modified version of Babbage's original machine.

Charles Babbage watched as the Scheutz Difference Engine took out a gold medal at the Exhibition of Paris and, a few years later, was commissioned for the Registrar-General's Department of the same government that had abandoned his original research.

He died a bitter man.


Related:
Augusta Ada Byron

Tuesday, February 9, 2010

KELAS LITERASI KOMPUTER 2010





KELAS LITERASI KOMPUTER SESI 2010 telah bermula sesi pengajaran di makmal komputer sekolah. kelas yang terlibat ialah 1 arif,1 bestari (ISNIN) , 1 pintar, 2 pintar (SELASA), 2 Arif,2Bestari (RABU).Masa bagi kelas literasi bermula pada 1.05-2.30 p.m.

Wednesday, February 3, 2010

PENGENALAN KELAS BESTARI

PIHAK SEKOLAH TELAH MENGAMBIL BEBERAPA LANGKAH UNTUK MEMPERCEPATKAN PENUBUHAN SEKOLAH BESTARI UNTUK MENINGKATKAN PENCAPAIAN PARA PELAJAR DALAM PEPERIKSAAN PMR KE TAHAP YANG LEBIH CEMERLANG.
PADA MASA SEKARANG SEKOLAH TELAH MEMULAKAN PROGRAM PERPUSTAKAAN BESTARI DAN KELAS-KELAS BESTARI (SEBANYAK 10 BUAH). SATU LAGI LANGKAH YANG DIAMBIL IAITU MEMPERKENALKAN MATA PELAJARAN LITERASI KOMPUTER KEPADA PARA PELAJAR SEPANJANG SESI SETIAP TAHUN.

Monday, November 2, 2009

Pertandingan exam online bersama streamix 2009



AMIR LUKMAN, SHAMALA,VASHINI DARI 2 ARIF MEWAKILI SEKOLAH

Tuesday, September 15, 2009

AKTIVITI MAKMAL KOMPUTER

Aktiviti-aktiviti yang dijalankan adalah seperti berikut:
* Pembelajaran kelas literasi ICT untuk Tingkatan 1 Arif dan 2 Arif oleh En. Zulfadli bin Arba’ee
* Pembelajaran kelab literasi ICT untuk Tingkatan 1 Bestari dan 2 Bestari oleh En. Effi bin Rasli
* Pada setiap hari Rabu, kelab ICT dari jam 3p.m - 5p.m
* Makmal komputer juga digunakan dalam P&P pada sidang pagi dan petang bagi guru yang mengajar subjek teras (Bahasa Melayu, Matematik, Sains, Pendidikan Islam & Moral, Pendidikan Jasmani, Pendidikan Seni Visual, Geografi, Sejarah) dan juga subjek elektif (Kemahiran Hidup, Lukisan Kejuruteraan, Matematik Tambahan, Reka Cipta)